Basics - SettingRulesetCharacterPlay

Post Reply
User avatar
Lazarus
Site Admin
Posts: 139
Joined: Wed Jun 12, 2019 3:48 am

Basics - SettingRulesetCharacterPlay

Post by Lazarus » Fri Jun 14, 2019 4:59 am

Setting.

The setting of the Helios is essentially our Earth in the near future with a few significant differences.

Globally the most significant difference is the Providers, a race of nearly Human visitors that have given mankind a technological boost. Their largest contribution has been in medical science, and a continued presence at diplomatic missions around the world. Plot wise the Providers main purpose is as a catalyst. They're responsible for the technology that enhances the player characters, and aware enough of the threat the player characters face to aid them, without the ability to take a direct role.

The second difference is one of physics. As the Providers have explained in-game, life is more tenacious here than it should be. This is part of the status quo for the in-game Earth, the main difference for players is that things are naturally a little more 'Hollywood action' than they are in the real world.

The third difference is one I kept secret until it was revealed in chapter six of the game. Victor Helios the main antagonist of the story is Victor Frankenstein, having survived more than two centuries beyond the events of the original Frankenstein story. Mary Shelly's Frankenstein still exists as fiction in the Helios universe, but is in truth a modified biography. What doesn't exist are the five Frankenstein novels by Dean Koontz. The Helios game is a sequel to events in the first three novels, if Deucalion (a central character in that narrative) had not been present.

The player characters are all kidnapped victims of Helios, whose organisation has experimented on a number of people using technology stolen from the providers.

The game is set in Detroit, in 2020. Most of the pc's are from neighbouring states rather than Michigan itself. Player characters do not need to be American, but do need a reason to be in America as part of their background.

User avatar
Lazarus
Site Admin
Posts: 139
Joined: Wed Jun 12, 2019 3:48 am

Re: Basics - SettingRulesetCharacterPlay

Post by Lazarus » Fri Jun 14, 2019 4:59 am

Ruleset.

The Helios game uses a modified version of a system developed in Nelson New Zealand, which I'll hereafter refer to as the EdgeSystem. The EdgeSystem uses a point-buy creation process, and all given experience adds directly to that point tally, for between chapter purchases. Active player characters share an equal number of points, as does any new or returning player character.

A more detailed explanation of rules, and character creation is covered in the 6 rule threads, but here's a basic synopsis. Characters have a set of 9 Traits to buy points in, which cover the characters raw physical, mental, and external capability. Characters also have Skills to buy points in, a mixture of suggested skills, and skills custom to the character. Lastly the character gets to buy special Abilities, mostly tied to a theme such as 'psychic'. Everything else is derived directly from the Traits and Abilities creating a set of Derived Stats. The success of actions is decided by d10 rolls, or d12 for Skill checks, Death Saves, or other checks where characters have unlocked Edge. Edge is the ability for characters to choose to add extra d10's to their checks, from a limited pool derived from the characters Luck Trait. The main way to recoup Edge is with rolls of 11-12 on Edge capable checks.

User avatar
Lazarus
Site Admin
Posts: 139
Joined: Wed Jun 12, 2019 3:48 am

Re: Basics - SettingRulesetCharacterPlay

Post by Lazarus » Fri Jun 14, 2019 4:59 am

Character.

Just about any character can be created using the EdgeSystem. The game started with a police officer, an ex-military tourist, a corporate spy, a private investigator, and a thieving hobo. The constraints are as follows. The player characters start out Human, this doesn't have to remain true, but to begin with the players should build a functional human being. All the players characters, both those from the start, and newcomers share the origin of being kidnapped and modified. There's variety in how the character came to be modified, but in general their people that wouldn't be missed, and were either potential threats to Helios' creations, or simply easy targets. The last constraint is simple, make a character that can work with the team, and is brave enough to join the fight.

The modifications forced on the pc's by their prelude are varied. A sizeable collection of 'enhancements' was stolen from the Providers, collected from across their universe, and other universes visited by their missions before coming to the Helios-earth. It's suggested that players decide on a desired theme before even starting their character, at their basics the Abilities make the characters exceptional, at the extreme their superhuman. The collection has genetic, neurological, and nanotech options. You're welcome to crib from existing fiction, as long as it's not too obvious.

User avatar
Lazarus
Site Admin
Posts: 139
Joined: Wed Jun 12, 2019 3:48 am

Re: Basics - SettingRulesetCharacterPlay

Post by Lazarus » Fri Jun 14, 2019 5:00 am

Play.

Being based on a simple forum means I manage all die rolls. Sometimes I'll show check results, especially if there's someone new, but mostly you'll just get a narrative description of the results.

There are horror themes present, and swearing is acceptable within reason. For those reasons the game is suggested for mature audiences only.

Post Reply