Helios character thread: Rose Tanner

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Lazarus
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Helios character thread: Rose Tanner

Post by Lazarus » Wed Jun 12, 2019 10:00 am

Rose Tanner played by GGWOW
Private Investigator.

400/401 points

Traits:
Strength: 3 Vitality: 3 Nimbleness: 4
Reason: 2 Grit: 2 Wits: 3
Influence: 4 Luck: 3 Awareness: 4

Skills:
Survivors Luck 4 (Edge)
Martial - Guns 3
Martial - Tae Kwon Do 3 (Edge)
Lock pick 3
Sleight of Hand 3
Streetwise 5 (Edge)
Surveillance 3
Criminology 1
Sight 5 (edge)
Observation 5
Persuasion 5 (edge)
Telekinesis 10 (edge) (influence skill)
Combat Dodge 5 (edge) (nimbleness skill)
Telepathy 10 (edge) (influence/awareness skill)
Healing 3 (influence skill)
Research 2 (reason)

Derived Stats:
Health: (V+G)x4 =20/20
Edge Pool: Lx3 =9/9
Action Points: V+W+A =10/10
Defense: N+R+W+A =+13
Death Save: V+L =+6 (usually overridden by Survivors Luck =+7)
Memory: R+W =+5
Resilience: V+G =+5
React: W+L =+6
Trauma: V+S =+6
Sequence: A+N =+8
Ego: I+G =+6
Power pool =120/120

Abilities:
Sharp Sense -Sight / Telekinetic Sight 1
Ambidexterity
Survivor's Luck
Healing 1&2 1 or 3 health points healed for 1 or 3 energy, plus heal skill bonus on 'first' heal of an injury. Treatment dc's 3 or 9 lower.
Psychic Reservoir 1&2 <+1 Growth> 9 points regained on reservoir recharge
Quick Charge 1&2&3 Reservoir recharge takes 1 action.
Combat Dodge
Fast Caster 1&2 (mental forces) 4 action use for MB, PT, and KT Abilities
Psychic Telepathy 1&2 (1 or 3 energy to use) push/read emotions or surface thoughts. PT1 can be used for 2 way contact with very familiar targets.
Mental Bolt 1 1 power, 6 action. Character can attack a targets mind (Telepathy+Infuence check vs Ego check) Success stuns* target for 1 round, success by 6 stuns target for 2 rounds.
Mental Bolt 2 3 power, 6 action. Functions as MB1, plus success by 6 paralyses** target for 1 round, and success by 9 paralyses for 2 rounds.
*Stun in this context means the target can't take any action that requires check rolls, and automatically fails most involuntary checks.
**Paralysed in this context means the target can't make any voluntary movement even to defend themselves (Action points zero, defence zero).
Kinetic Telekinesis 3 <+1 growth> (effective level 4, 27 energy to use)
Telekinetic Detail 1 (easier to handle smaller/multiple items with tk) -6 on dc penalties.
Telekinetic Detail 2 -12 on dc penalties.

Group<Mental Influences>1 (MentalBolt1, Healing1, PsychicTelepathy1***)
-the Ability can be directed against up to six targets within 9 metres of the user.
-Abilities with a reaction roll, or other such check, will have that check for each target. Abilities with an attack roll, will have 1 roll by the user against all targets.
-level 1 Ability effects only.
***As Telepathy can already stretch to multiple targets, this just reduces the dc. Also the same influence/read on all targets.

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Lazarus
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Re: Helios character thread: Rose Tanner

Post by Lazarus » Wed Jun 12, 2019 10:02 am

Prelude:

Rose was a child in New Orleans before the events of 2009. Her mother changed, and she was convinced she wasn't really her mother. Her mother disappeared with the others, which in a way relieved her as she felt her life was threatened, but left her with a lifelong desire to find the truth behind the events.
The foster system sent her to New York where she finished growing up, and eventually got a PI's licence.

Along with her legitimate work she kept files open on the event of 09'. One detail she found out was that an analysis of the remains of the building at the centre of the New Orleans fire found traces of unusual incendiary chemicals. She hired someone in the fire departments investigative department to keep a log trace going. This recently bore fruit, as the same chemicals were found after the recent bombing in Ohio.

The story in Ohio was that a disgruntled employee, one Jordan Crenshaw, also known as Jack Ó Cochláin believed to be a former IRA member, blew up the floors over a work issue. Crenshaw plead guilty to the bombing in a plea deal, and got sentenced to life in Leben Maximum, a new private prison outside Detroit. She decided to try getting in to question Crenshaw herself. Her requests were being met with lukewarm response, but she closed her office and set out for Detroit.

Driving a rental car down a quit highway, a passing car puts on hazard lights and convinces her to pull over. A smiling couple get out of the car. The man comes close and talks. "I am so sorry, we're a little desperate for directions." His accent reminds her of New Orleans. "I'm embarrassed to say we lost our map, we are so very lost, right dear." "You are so right Benny." She replies. Rose gets caught by surprise by a spray bottle in the face, and immediately starts to waver as she chokes on the Chloroform. "Cindi I'm getting so sick of these live deliveries, I'm looking forw.." Rose passes out before she can hear any more.

Consciousness flows back in a bright lit room, she's bound to a gurney with several drip bags hanging above her. A woman hovers over her. "The subject is regaining consciousness, the treatment is causing unusual spikes in neural activity."

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Lazarus
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Re: Helios character thread: Rose Tanner

Post by Lazarus » Fri Jun 14, 2019 9:05 pm

From Chapter 11:

(There aren't a lot of cheap ways left to expand on Rose's charging and casting rate. Fortunately this chapter's run into high xp, so you could take a couple of the mid cost options. Any two options from below. I'll drop out of brackets to detail forefront options. No math at the moment.)

Mind powers:
Telepathy3 (move beyond surface thoughts to memory, still not permanent or outright control, but could be used to turn enemies temporarily. Or "these aren't the droids you're looking for" people.)
MentalBolt3 (potential to knockout or kill)

Recharge rate:
Reservoir3 (9 energy on a recharge)
QuickCharge3 (capped at 1 action to recharge)

Speed of powers:
FastCaster3 (Cast speed fully halved from standard)
Increase on V,W,orA (1 more action pool, and other bonus')

Flexibility/maintenance:
TelekineticDetail2 (lower dc for multi target effects)
TieOffTelepathy1* (monitor emotions, or maintain party contact)
GroupMentalBolt1* (use Mental bolt on multiple targets)

*I'm considering the balance of changing 'group', 'tieoff' and 'burst' so they cover a power group instead of a single power.

Other options:
Healing2 (speed up what's currently a slow process)
HealSkill increases (increase the initial heal)
2ndTagTelekinesis (free 1 die reroll on TK checks, unlocks 3rd tier)
2ndTagTelepathy (free 1 die reroll on TP checks, unlocks 3rd tier)
TraitIncrease (effect varies)
SkillIncrease (effect varies)

lets see what we re left with points wise after we add Quick Charge and group mental bolt to start with and then build towards the others in the future

That leaves Rose with 12 points unspent, the 'Group' modifier only being tier 1. I'll shortlist the options from above that cost 12 or less. Although you can always bank towards something more expensive later on.

TelekineticDetail2
TieOffTelepathy1
GroupMentalBolt2
Healing2
2ndTagTelekinesis
2ndTagTelepathy
Trait Increase
Skill Increase

I will modify the 'group', 'tie off' and similar modifier-Abilities to be more versatile. I'll reflect that on Rose's sheet after I've updated the Abilities thread.
Rose's 'Group1' power will also work with Healing1, and Telepathy1. With telepathy it'll just prevent the DC increase, and have the caveat that she'd be employing the same influence/read on all the targets.

healing 2 / TK2 / Telepathy 2 in that order and if any left then we look at traits

Healing2 (Ability) costs 10 of the remaining 12, so that will be all this chapter. Unless there's one or two skill points you want to raise?

yes please use the two points to improve her PI skills like streetwise and research as these seem to be the one's I missed the most in play

Rose is updated. I put both spare points into a new skill 'Research'. Streetwise would have cost 2 being into the second tier, so it was one or the other.

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Re: Helios character thread: Rose Tanner

Post by Lazarus » Sat Jun 15, 2019 4:32 am

I gathered the last levelling commentary I could find for Rose into the last post. Rose has 15 points available. Following your last comment you want either TelekineticDetail2 or 2ndTagTelekinesis. Your abbreviation makes it unclear which of the two you meant?

The other levelling matter is the second 'Growth' for finishing book 1. Unless you branch into something new the options are to put it in one of these Abilities:

Healing
Reservoir
Telepathy
or again in Telekinesis

The first three would give Rose a second specialised power, and the last would cap her Telekinesis.

ggwow1
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Re: Helios character thread: Rose Tanner

Post by ggwow1 » Sat Jun 15, 2019 9:44 am

TK Detail 2 please and will put the second growth stuff in reservoir assuming that will increase my power pool allowing me to use my powers more often.

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Re: Helios character thread: Rose Tanner

Post by Lazarus » Sun Jun 16, 2019 4:37 am

Done and done. If you didn't hold any action points back you've enough to use two tier 3 powers in a round without energy loss. One action restores 9 energy.

ggwow1
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Re: Helios character thread: Rose Tanner

Post by ggwow1 » Fri Jun 21, 2019 8:35 am

as I have 5 points left can I add 2 points each to lock pick and sleight of hand as well please

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Re: Helios character thread: Rose Tanner

Post by Lazarus » Fri Jun 21, 2019 9:17 am

Certainly.

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